Statistics about Media in United States
Statistics
- Time spent watching GVC in the U.S. in 2019, by age
- Parental concern about time spent playing Fortnite in the U.S. 2018
- Gaming: in-game use of social media worldwide 2014
- Share of U.S. teenagers who play online video games 2015, by gender
- Types of online games played most often in the U.S. in 2014
- U.S. play to earn game usage 2022, by age group
- U.S interest in play to earn games 2022, by age group
- U.S. play to earn game awareness 2024, by age group
- U.S. change in purchasing in-game virtual goods with blockchain tracking 2024
- U.S. in-game virtual goods ownership interest 2024
- Increase in buying virtual goods among U.S. gamers 2024, by platform
- Frequency of buying virtual goods among U.S. gamers 2024, by platform
- Number of mobile games played weekly in the U.S. 2024, by age group
- Distribution of U.S. League of Legends fans 2017, by gender
- Frequency of playing gamer bots in the U.S. 2020
- Distribution of U.S. League of Legends fans 2018, by age
- Frequency of watching GVC in the U.S. 2019, by age
- Influence of watching game content on gaming habits in the U.S. 2018
- COVID-19: Impact on time spent using VR in the U.S. in 2020
- U.S. social gaming advertising revenue share 2015-2018
- Metaverse description according to U.S. game developers 2021
- Interests in finding new Facebook games in the U.S. 2014
- Opinion on gamer bot usage in the U.S. 2020
- Opinion on gamer bots in the U.S. 2020
- Gamer bot usage rate in the U.S. 2020, by gender
- Weekly browser gamers in the U.S. 2024, by age group
- MMO players in the U.S. 2014, by age
- U.S. gamer interest in earning NFT through gaming 2021
- Frequency of playing games on Facebook in the U.S. 2014
- Share of online gamers in the U.S. in 2012 and 2013
- Money spent on Fortnite among teenagers in the U.S. 2018
- U.S. gamers on impact of earning NFT through gaming on gaming frequency 2021
- Digital games in U.S. classrooms selected benefits 2013
- Average spend on DLCs in selected video games in the U.S. 2019
- Sources of information about digital games used by U.S. K-8 teachers 2013
- Frequency of digital game use among K-8 teachers in the U.S. 2013
- Types of digital games used by U.S. K-8 teachers 2013
- Digital social games versus online gambling in selected countries worldwide 2014
- Teen online vs. in person gaming frequency in the U.S. 2015
- Gender split of MMO gamers in the U.S. 2014
- U.S. video gamers who play with friends or family 2022
- Digital CCG monthly user spending in the U.S. 2017, by platform
- Consumer preference of virtual reality content sources in the U.S. 2016
- VR movies, TV and video content interest in the U.S. 2015, by generation
- VR content category interest in the U.S. 2015
- Distribution of World of Warcraft characters in 2019, by faction
- Distribution of World of Warcraft Alliance characters in 2019, by race
- Distribution of World of Warcraft Horde characters in 2019, by race
- 2048 casual game awareness in the U.S. 2022
- Leading gaming video content platforms worldwide 2017, by viewer count
- HQ Trivia casual game awareness in the U.S. 2022
- U.S. Wordle gaming reach 2022, by generation
- Share of kids and teens interested in selected VR content in the U.S. 2015
- Distribution of World of Warcraft Alliance characters in 2019, by class
- Distribution of World of Warcraft Horde characters by class in 2019
- Sources for gaming related content viewing among U.S. teen gamers 2016
- Leading gaming video content platforms worldwide 2017, by viewer share
- U.S. gamers who regularly play Activision Blizzard video games weekly 2023
- Gaming video content viewed by U.S. internet users 2015
- VR and AR ownership and purchase intent among U.S. consumers 2017, by age
- Distribution of battle royale gamers in the U.S. 2019
- Gaming video content viewed by U.S. gamers 2016, by age
- U.S. MMO gamer in-game purchase spend on non-cosmetic items 2020
- Most popular games for DLC among male gamers in the U.S. 2019
- Most popular games for DLC among female gamers in the U.S. 2019
- Average spend on DLCs in the U.S. 2019, by type
- Preteens watching GVC in the U.S. in 2019, by age
- U.S. average PC gaming session length 2022
- DLC popularity in the U.S. 2019, by type
- Users in the online games segment United States 2017-2027
- Number of users in the Video Games market United States 2017-2027
- Revenue in the Video Games market United States 2017-2027
- U.S. MMO gamer in-game purchase spend on cosmetic items 2020
- Devices used to play social games in 2011
- U.S. MMO gamer lifetime in-game purchase spend 2020, by gender
- U.S. Fortnite players who have ever spent money on in-game purchases 2020
- Leading digital PC games 2015, by global revenue
- U.S. Fortnite player total in-game spend 2018-2020
- Interactive gaming toy (IGT) accessory spending in the U.S. 2012-2015
- Digital video game sales in the U.S., UK, Germany and France in 2012
- U.S. children who play social games online according to parents in 2017, by age
- Distribution of gaming video content (GVC) viewers in the U.S. 2017, by gender
- Reasons for U.S. and UK gamers to play online social games in 2011
- Sources for gaming related content viewing among U.S. adult gamers 2016
- Types of gaming content bought by preteens in the U.S. 2019
- Teen online gaming frequency in the U.S. 2015, by gender
- Metaverse vs. other immersive digital environments according to U.S. gamers 2021
- U.S. Xbox Game Pass subscriptions after Activision Blizzard acquisition 2022-2023
- Harassment faced while playing video games in the U.S. 2019-2023, by game
- Harassment impact while playing video games in the U.S. 2019-2023
- Among Us player spending worldwide 2020
- Among Us downloads worldwide 2020
- Leading gaming video content platforms worldwide 2020, by revenue share
- Distribution of World of Warcraft characters in 2019, by class
- Preferred metaverse payment methods according to U.S. gamers 2021
- Preferred metaverse ownership according to U.S. gamers 2021
- Planned metaverse usage according to U.S. gamers 2021
- Harassment faced while playing video games in the U.S. 2019-2023
- Positive experiences while video gaming in the U.S. 2021, by game
- Positive aspects of playing video games in the U.S. 2021