Statistics about Media in United States
Statistics
- Xbox Game Pass subscription rate among gamers in the U.S. 2023, by type
- PlayStation Plus Essential subscription rate among gamers in the U.S. 2023, by type
- EA Play subscription rate among gamers in the U.S. 2023, by type
- Digital games revenue worldwide 2020
- Awareness of cloud gaming among mobile gamers in the U.S. 2024, by age
- Positive experiences while video gaming in the U.S. 2021, by game
- Distribution of World of Warcraft Alliance characters in 2019, by class
- Number of mobile games played weekly in the U.S. 2024, by age group
- U.S. Fortnite players who have ever spent money on in-game purchases 2020
- Weekly time spent playing Fortnite according to users in the U.S. 2020
- U.S. Fortnite player total in-game spend 2018-2020
- Frequency of buying virtual goods among U.S. gamers 2024, by platform
- Increase in buying virtual goods among U.S. gamers 2024, by platform
- U.S. in-game virtual goods ownership interest 2024
- U.S. change in purchasing in-game virtual goods with blockchain tracking 2024
- Distribution of World of Warcraft characters in 2019, by faction
- Distribution of World of Warcraft Alliance characters in 2019, by race
- Distribution of World of Warcraft Horde characters in 2019, by race
- Distribution of World of Warcraft Horde characters by class in 2019
- Distribution of U.S. League of Legends fans 2017, by gender
- Fortnite live in-game events viewing hours 2020
- Social gaming: average revenue per paying user in the U.S. 2011-2012
- Influence of watching game content on gaming habits in the U.S. 2018
- U.S. adults Epic Games awareness 2021, by age group
- U.S. Epic Games brand association with interest in playing game 2021, by age group
- U.S. play to earn game awareness 2024, by age group
- U.S. video gamers who play with others online or in person 2020-2023
- U.S. play to earn game usage 2022, by age group
- Frequency of watching GVC in the U.S. 2019, by age
- Geographic breakdown of female online gamers in the U.S. 2011
- Gender split of online gamers in the United States 2011
- Age of female online gamers in the U.S. 2011
- U.S interest in play to earn games 2022, by age group
- Gamer bot usage rate in the U.S. 2020
- Types of gaming content bought by preteens in the U.S. 2019
- Digital social games versus online gambling in selected countries worldwide 2014
- Consumer preference of virtual reality content sources in the U.S. 2016
- Reasons for U.S. and UK gamers to play online social games in 2011
- Devices used to play social games in 2011
- VR movies, TV and video content interest in the U.S. 2015, by generation
- Users in the online games segment United States 2017-2027
- Leading gaming video content platforms worldwide 2020, by revenue share
- Digital CCG monthly user spending in the U.S. 2017, by platform
- VR and AR ownership and purchase intent among U.S. consumers 2017, by gender
- VR and AR ownership and purchase intent among U.S. consumers 2017, by age
- Distribution of gaming video content (GVC) viewers in the U.S. 2017, by gender
- Types of online games played most often in the U.S. in 2014
- Share of online and offline U.S. console gamers 2015, by platform
- Preferred metaverse payment methods according to U.S. gamers 2021
- Interactive gaming toy (IGT) accessory spending in the U.S. 2012-2015
- Preferred metaverse ownership according to U.S. gamers 2021
- Metaverse vs. other immersive digital environments according to U.S. gamers 2021
- Planned metaverse usage according to U.S. gamers 2021
- Metaverse description according to U.S. gamers 2021
- Leading barrier to creating the metaverse according to U.S. game developers 2021
- Time until metaverse usage according to U.S. game developers 2021
- Components for viable metaverse according to U.S. game developers 2021
- Metaverse feature expectations according to U.S. game developers 2021
- Metaverse description according to U.S. game developers 2021
- U.S. children who play social games online according to parents in 2017, by age
- U.S. MMO gamer lifetime in-game purchase spend 2020, by gender
- U.S. MMO gamer in-game purchase spend on cosmetic items 2020
- U.S. MMO gamer in-game purchase spend on non-cosmetic items 2020
- Among Us downloads worldwide 2020
- Among Us player spending worldwide 2020
- Share of U.S. teenagers who play online video games 2015, by ethnicity
- U.S. Wordle gaming reach 2022, by generation
- Gamers spending money during social gaming in select countries 2014
- Mean in-game spending in selected countries worldwide 2014
- Value of the online social games market in the U.S. 2010-2020
- Activision franchises making U.S. gamers subscribe to Xbox Game Pass 2022
- Activision series making U.S. gamers subscribe to Xbox Game Pass 2022, by platform
- Value of the online social games market in the U.S. 2010-2020, by type
- Number of online console gamers in the U.S. 2014-2020
- Distribution of World of Warcraft characters in 2019, by race
- VR content cartegory preferences in the U.S. 2015
- Leading gaming video content platforms worldwide 2017, by viewer share
- Share of U.S. gamers playing MMO games 2016
- Share of gamers aware of VR/AR device brands in the U.S. 2016-2017
- HQ Trivia casual game awareness in the U.S. 2022
- Teen online vs. in person gaming frequency in the U.S. 2015
- 2048 casual game awareness in the U.S. 2022
- Number of gaming video viewers in the U.S. 2013-2017
- Gaming video content viewed by U.S. gamers 2016, by age
- Sources for gaming related content viewing among U.S. adult gamers 2016
- Sources for gaming related content viewing among U.S. teen gamers 2016
- Amount U.S. consumers are prepared to pay for VR device 2015
- Share of kids and teens interested in selected VR content in the U.S. 2015
- VR content category interest in the U.S. 2015
- ARPU in the online games segment United States 2017-2027
- U.S. average PC gaming session length 2022
- Distribution of World of Warcraft characters in 2019, by class
- Gaming video content viewed by U.S. internet users 2015
- Teen online gaming frequency in the U.S. 2015, by gender
- Number of users in the Video Games market United States 2017-2027
- Leading gaming video content platforms worldwide 2017, by viewer count
- Share of U.S. teenagers who play online video games 2015, by gender
- Share of gamers who buy DLC in the U.S. 2019
- Reasons for in-game purchasing in the U.S. 2018
- Average spend on DLCs in selected video games in the U.S. 2019