Statistics about Media in South Korea
Statistics
- Sales revenue distribution of content industry South Korea 2022, by segment
- Share of consumers who tried audiobooks South Korea 2019
- Instant messenger user penetration in South Korea 2014-2023
- Share of people who bought items at character stores South Korea 2023, by age
- Experience rate with metaverse services or platforms South Korea 2023
- Leading cultural phenomena associated with South Korea by the Americas 2021
- Experience with intelligent information services South Korea 2023, by type
- Intended purpose of using intelligent information services South Korea 2023
- Impact of digital technology on life quality South Korea 2019
- Intelligent information services wanted for everyday use South Korea 2023
- Willingness to pay for content South Korea 2019, by category
- Import value content industry South Korea 2014-2022
- Leading cultural phenomena associated with South Korea by Europe 2021
- Leading cultural phenomena associated with South Korea 2023
- Popular social media among 55-64 years in South Korea 2018
- Revenue of KumYoung Entertainment South Korea 2016-2023
- Amount of employees content industry South Korea 2022, by segment
- Content industry import value South Korea 2022, by segment
- Importance of a smartphone in everyday life in South Korea 2012-2017
- Watched OTT programs among South Korean men 2016, by genre
- Average daily metaverse use time in South Korea 2023, by age
- Suggestions to prevent media piracy South Korea 2023
- Most used media services in South Korea 2024
- Number of Ifland app downloads 2021-2022
- Cultural content market employment size in South Korea 2022, by sector
- Most commonly used service of music contents South Korea 2018
- Main metaverse use purpose in South Korea 2023
- Reasons for using pirated media channels South Korea 2023
- Main Korean content used by Gen Z in Southeast Asia 2022, by gender
- Social media user penetration South Korea 2013-2023, by gender
- Satisfaction with Korean content among Gen Z in Southeast Asia 2022, by country
- Most commonly used service for webtoon contents South Korea 2018
- Number of metaverse content patent applications South Korea 2012-2021
- Number of metaverse display patent applications South Korea 2012-2021
- Number of metaverse OS patent applications South Korea 2012-2021
- Metaverse-related patent application distribution South Korea 2021, by sector
- Desktop computer for accessing internet banking South Korea 2018, by gender
- Social media user penetration South Korea 2023, by age group
- Advertising industry's sales in South Korea 2012-2016
- Acceptance of cutting off social media after terrorist attack South Korea 2019
- FDI in the culture & broadcasting industry in South Korea 2015-2016
- South Korea's daily time spent on media 2017, by equipment
- Value of monthly mobile phone costs South Korea 2011-2019
- Most preferred type of text contents South Korea 2018
- Movie consumption sporting events South Korea 2019
- Social media platforms as accurate sources of news and information South Korea 2019
- Cloud service usage rate for syncing personal data South Korea 2019, by gender
- Devices for accessing social media South Korea 2018
- Difference between public and private TV and radio broadcasters South Korea 2019
- Most common text contents reading locations South Korea 2018
- Opinion whether public broadcasters offer quality programming South Korea 2019
- Opinion whether public TV and radio broadcasters are overly elitist South Korea 2019
- Share of users accessing social media via computer South Korea 2018, by gender
- Share of users accessing social media via smartphone South Korea 2018, by gender
- Most used metaverse platforms South Korea 2023
- Desktop PC & smartphone simultaneous usage in South Korea 2012-2017
- Leading cultural phenomena associated with South Korea by Asia and Oceania 2021
- Simultaneous device use South Korea 2017, by type
- Users spending more than 4 hours on smartphone South Korea 2023, by age
- Time teenagers spend on their smartphone per day South Korea 2023
- Time users in their 20s spend on their smartphone per day South Korea 2023
- Spending on smartphones South Korea 2023
- Market revenue of content industry South Korea 2019
- Share of people who visited character goods stores South Korea 2023, by age
- Favorability of hallyu contents from South Korea 2023, by content type
- Frequently accessed media in South Korea 2017, by medium
- Laptop for accessing internet banking South Korea 2018, by gender
- Naver Band frequent user penetration in South Korea 2014-2023
- Facebook frequent user penetration in South Korea 2013-2023
- Essential media for South Koreans 2023, by medium and age group
- Daily time spent on film equipment in South Korea 2012-2017
- X (Twitter) frequent user penetration in South Korea 2013-2023
- Perception change of South Korea after hallyu content use 2023
- Comics industry's sales in South Korea 2012-2016
- Cultural content production costs in South Korea 2015, by industry
- Character design production costs in South Korea 2015, by component
- Animation industry's sales in South Korea 2012-2016
- COVID-19 induced consumption of Hallyu content from South Korea 2021, by content type
- Share of people who bought items at character goods stores South Korea 2020-2023
- Share of digital comic readers who have paid for comics South Korea 2024, by age
- Media usage by channel in South Korea 2020
- Daily smartphone consumption among teenagers in South Korea 2023, by content type
- Distribution of pop culture artist recruitment methods South Korea 2014-2022
- Leading consumed hallyu contents from South Korea 2023, by content type
- Average daily metaverse use time in South Korea 2023
- Perceived weaknesses of metaverse platforms in South Korea 2023
- Revenue in the digital media market South Korea 2017-2027
- Intention of using intelligent information services South Korea 2023, by service type
- Expectations for intelligent information services South Korea 2023, by service type
- Commonly used intelligent information goods South Korea 2023, by type
- Metaverse platform usage frequency South Korea 2023, by platform type
- Commercialization of intelligent information services South Korea 2023, by service
- Frequency of socializing with friends in the metaverse South Korea 2023, by gender
- Share of people who bought items at character stores South Korea 2023, by gender
- Frequency of playing metaverse games South Korea 2023, by gender
- Frequency of communicating with friends in the metaverse South Korea 2023, by age
- Frequency of playing metaverse games South Korea 2023, by age
- Average daily metaverse use time in South Korea 2023, by platform
- Usefulness of metaverse platforms South Korea 2023, by activity type
- Satisfaction with metaverse platforms South Korea 2023, by activity type