Statistics about Media in South Korea
Statistics
- Professional gamer post retirement plan in South Korea 2020
- E-sports academy graduates South Korea 2019-2022
- Impact of COVID-19 on time spent console gaming South Korea 2020
- South Korea's e-sports associations budget scale 2015-2020
- Average time gamers spend watching sports per week South Korea 2021
- Time gamers spent watching other people playing games South Korea 2021
- Leading Hearthstone players South Korea 2023, by prize money earned
- Top eSports players in South Korea 2024, by total prize money earned
- Top CS:GO players in South Korea 2023, by prize money earned
- Yearly amount of peak viewers of Gen.G 2018-2023
- Top WarCraft III players in South Korea 2020, by prize money earned
- Yearly amount of peak viewers of Dplus KIA 2018-2023
- Yearly amount of peak viewers of KT Rolster 2017-2023
- Yearly amount of peak viewers of DRX 2018-2023
- E-Sport following time period South Korea 2018
- E-sports fan gender distribution South Korea 2018
- Recent e-sports distance watching distribution in South Korea 2016, by event
- Top Overwatch players in South Korea 2022, by prize money earned
- Professional gamer retirement age expectation in South Korea 2017
- Impact of COVID-19 on time spent VR gaming South Korea 2020
- Top StarCraft II players in South Korea 2024, by prize money earned
- First eSport event experienced during COVID-19 pandemic South Korea 2020
- E-sports fan age group distribution South Korea 2018
- South Korea's e-sports related industry size 2022, by segment
- E-sports game platform share South Korea 2018
- Impact of COVID-19 on time spent PC gaming South Korea 2020
- Major eSports games in South Korea 2024, by total prize money earned
- Top Dota 2 players in South Korea 2024, by prize money earned
- E-Sports distance watching inconveniences in South Korea 2021
- Professional gamer distribution in South Korea 2017, by education level
- E-sports academy programs South Korea 2023