The revenue change in the 'Streaming' segment of the esports market in Indonesia was forecast to continuously decrease between 2024 and 2029 by in total 5.8 percentage points. After the sixth consecutive decreasing year, the revenue change is estimated to reach 4.18 percent and therefore a new minimum in 2029.
Data provided by Statista Market Insights are estimates.
Definition:
Esports Streaming refers to the live broadcasting and on-demand viewing of competitive gaming content across digital platforms, allowing fans to watch their favorite games, tournaments, and players in real-time or at their convenience. This market is driven by platforms like Twitch, YouTube Gaming, and others, where millions of viewers engage with live streams, highlights, and commentary. Esports streaming not only provides entertainment but also offers a platform for advertisers, sponsors, and content creators to reach a global audience. It is a critical component of the esports ecosystem, enhancing fan interaction, expanding the reach of esports events, and generating significant revenue through ad placements, subscriptions, and viewer donations.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending and ad spending. Sales channel data shows online revenues. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (September 4, 2024). Revenue growth of esports streaming in Indonesia 2020-2029 [Graph]. In Statista. Retrieved December 23, 2024, from https://www.statista.com/forecasts/1372177/indonesia-esports-revenue-growth-from-streaming
Statista. "Revenue growth of esports streaming in Indonesia 2020-2029." Chart. September 4, 2024. Statista. Accessed December 23, 2024. https://www.statista.com/forecasts/1372177/indonesia-esports-revenue-growth-from-streaming
Statista. (2024). Revenue growth of esports streaming in Indonesia 2020-2029. Statista. Statista Inc.. Accessed: December 23, 2024. https://www.statista.com/forecasts/1372177/indonesia-esports-revenue-growth-from-streaming
Statista. "Revenue Growth of Esports Streaming in Indonesia 2020-2029." Statista, Statista Inc., 4 Sep 2024, https://www.statista.com/forecasts/1372177/indonesia-esports-revenue-growth-from-streaming
Statista, Revenue growth of esports streaming in Indonesia 2020-2029 Statista, https://www.statista.com/forecasts/1372177/indonesia-esports-revenue-growth-from-streaming (last visited December 23, 2024)
Revenue growth of esports streaming in Indonesia 2020-2029 [Graph], Statista, September 4, 2024. [Online]. Available: https://www.statista.com/forecasts/1372177/indonesia-esports-revenue-growth-from-streaming