The revenue in the 'Streaming' segment of the esports market in Indonesia was forecast to continuously increase between 2024 and 2029 by in total 0.2 million U.S. dollars (+32.26 percent). After the ninth consecutive increasing year, the revenue is estimated to reach 0.81 million U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the 'Streaming' segment of the esports market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
Esports Streaming refers to the live broadcasting and on-demand viewing of competitive gaming content across digital platforms, allowing fans to watch their favorite games, tournaments, and players in real-time or at their convenience. This market is driven by platforms like Twitch, YouTube Gaming, and others, where millions of viewers engage with live streams, highlights, and commentary. Esports streaming not only provides entertainment but also offers a platform for advertisers, sponsors, and content creators to reach a global audience. It is a critical component of the esports ecosystem, enhancing fan interaction, expanding the reach of esports events, and generating significant revenue through ad placements, subscriptions, and viewer donations.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending and ad spending. Sales channel data shows online revenues. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (September 4, 2024). Revenue of the esports streaming industry in Indonesia 2020-2029 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/forecasts/1372047/indonesia-esports-revenue-from-streaming
Statista. "Revenue of the esports streaming industry in Indonesia 2020-2029 (in million U.S. dollars)." Chart. September 4, 2024. Statista. Accessed November 21, 2024. https://www.statista.com/forecasts/1372047/indonesia-esports-revenue-from-streaming
Statista. (2024). Revenue of the esports streaming industry in Indonesia 2020-2029 (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/forecasts/1372047/indonesia-esports-revenue-from-streaming
Statista. "Revenue of The Esports Streaming Industry in Indonesia 2020-2029 (in Million U.S. Dollars)." Statista, Statista Inc., 4 Sep 2024, https://www.statista.com/forecasts/1372047/indonesia-esports-revenue-from-streaming
Statista, Revenue of the esports streaming industry in Indonesia 2020-2029 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1372047/indonesia-esports-revenue-from-streaming (last visited November 21, 2024)
Revenue of the esports streaming industry in Indonesia 2020-2029 (in million U.S. dollars) [Graph], Statista, September 4, 2024. [Online]. Available: https://www.statista.com/forecasts/1372047/indonesia-esports-revenue-from-streaming