The revenue in the 'Media Rights' segment of the esports market in Indonesia was forecast to continuously increase between 2024 and 2029 by in total 1.9 million U.S. dollars (+34.11 percent). After the ninth consecutive increasing year, the revenue is estimated to reach 7.43 million U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the 'Media Rights' segment of the esports market was continuously increasing over the past years.
Data provided by Statista Market Insights are estimates.
Definition:
Esports Media Rights refer to the licensing agreements that grant broadcasters, streaming platforms, and media companies the exclusive or non-exclusive rights to distribute and broadcast esports content, including tournaments, matches, and related programming. This market involves the negotiation and sale of these rights to various media outlets, enabling them to reach global audiences through television, online streaming, and other digital platforms. The revenue generated from media rights is a significant contributor to the esports economy, helping to fund events, teams, and game developers while also expanding the visibility and mainstream appeal of esports. As esports continues to grow, media rights play a crucial role in shaping how competitive gaming is consumed and monetized worldwide.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending and ad spending. Sales channel data shows online revenues. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (September 4, 2024). Revenue of the media rights industry in Indonesia 2020-2029 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/forecasts/1372048/indonesia-esports-revenue-from-media-rights
Statista. "Revenue of the media rights industry in Indonesia 2020-2029 (in million U.S. dollars)." Chart. September 4, 2024. Statista. Accessed December 22, 2024. https://www.statista.com/forecasts/1372048/indonesia-esports-revenue-from-media-rights
Statista. (2024). Revenue of the media rights industry in Indonesia 2020-2029 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/forecasts/1372048/indonesia-esports-revenue-from-media-rights
Statista. "Revenue of The Media Rights Industry in Indonesia 2020-2029 (in Million U.S. Dollars)." Statista, Statista Inc., 4 Sep 2024, https://www.statista.com/forecasts/1372048/indonesia-esports-revenue-from-media-rights
Statista, Revenue of the media rights industry in Indonesia 2020-2029 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1372048/indonesia-esports-revenue-from-media-rights (last visited December 22, 2024)
Revenue of the media rights industry in Indonesia 2020-2029 (in million U.S. dollars) [Graph], Statista, September 4, 2024. [Online]. Available: https://www.statista.com/forecasts/1372048/indonesia-esports-revenue-from-media-rights