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Consumer Insights report
This Brand Report covers QQ egame in the video game streaming market of China. Receiving up to four updates throughout the year, the report is based on data from the Global Consumer Survey, as of March 2023.
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This report offers the reader a comprehensive overview of QQ egame users in China: who they are; what they like; what they think; and how to reach them. It provides insights on their demographics, lifestyle, opinions, and marketing touchpoints.
Additionally, the report allows the reader to benchmark QQ egame users in China (''brand users'') against Chinese video game streaming site users in general (''category users''), and the overall Chinese onliner, labelled as ''all respondents'' in the charts.
The report is updated quarterly and is based on data from the Statista Global Consumer Survey, an international survey that covers more than 15,000 brands across 56 countries.
Overview
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Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)