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Statista trend report on the evolution and growth of South Korea's e-sports industry
From its humble beginnings in the PC bangs of cities, e-sports in South Korea has grown into an industry worth around 120 billion won. All the ingredients are there for an exciting product: visually captivating games, star players and teams, sold-out stadiums, online streams with viewers around the world, and enough sponsors to support the whole spectacle.
This report provides insights into the e-sports industry in South Korea. The background of how the sport developed is investigated alongside relevant facts and figures. Each chapter explores different facets of e-sports, starting from a general overview before delving into more specific matters such as spectators, events, teams, and players. Also featured is a spotlight on a successful South Korean e-sports player called Faker, as well as a broader outlook on the global e-sports industry.
We provide information on industries, companies, consumers, trends, countries, and politics, covering the latest and most important issues in a condensed format.
Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)