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Consumer Insights data table
After limiting the weekly game time for people under the age of 18, many kids and teens in China turned to video game content on a variety of platforms. Instead of playing the games themselves, they watch other people play their favorite games in streams or videos. Are adults in China also interested in video game content on social media and what other preferences do they have, when it comes to video games?
The Statista study “Gaming & eSports” provides an overview of favorite game genres, game publishers and gaming content as well as gaming behavior of Chinese consumers. In addition, the ownership and purchases of gaming related hardware, furniture and services are examined. The study also takes a close look at eSports and gaming communities.
The data table contains the complete tables for the survey including various column headings.
Topics of the survey
Gaming in general
We provide information on industries, companies, consumers, trends, countries, and politics, covering the latest and most important issues in a condensed format.
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Mon - Fri, 9am - 6pm (EST)