Recent Statistics
+ In Vitro Diagnostics revenue of the medical technology market Singapore 2016-2029 Revenue of the in-vitro diagnostics segment of the medical technology market in Singapore from 2016 to 2029 (in million U.S. dollars)
+ Medical technology market revenue Singapore 2016-2029 Revenue of the medical technology market in Singapore from 2016 to 2029 (in million U.S. dollars)
+ Social networking services penetration rate Japan 2023, by age group Share of internet users who use social media in Japan in 2023, by age group
+ Wearable devices ownership in selected countries 2024 Wearable devices ownership in selected countries as of March 2024
+ U.S. PC gamers by age 2024 PC/laptop video game players in the United States as of March 2024, by age
+ Share of Americans listening to rock / alternative / indie music 2024, by age Share of Americans who listened to rock / alternative / indie music as of March 2024, by age
+ People who own a digital camera in the U.S. in 2024, by age Share of people owning a digital camera in the United States as of March 2024, by age
+ Revenue of the European TV market 2019-2029, by segment Revenue of the traditional TV and home video market in Europe from 2019 to 2029, by segment (in million U.S. dollars)
+ Penetration rate of OTT video worldwide 2019-2029 Penetration rate of the OTT video market worldwide from 2019 to 2029
+ Number of users of OTT video worldwide 2020-2029 Number of users of OTT video worldwide from 2020 to 2029 (in millions)
+ Global OTT video penetration rate 2023, by country Penetration rate of OTT video users worldwide in 2023, by country
+ Revenue in the OTT video segment of the media market Worldwide 2019-2029 Revenue in the OTT video segment of the media market Worldwide from 2019 to 2029 (in billion U.S. dollars)
+ Number of users in the Games market Pakistan 2019-2029 Number of users in the Games market for different segments Pakistan from 2019 to 2029 (in million individuals)
+ Revenue in the Media market China 2019-2029 Revenue in the Media market for different segments China from 2019 to 2029 (in billion U.S. dollars)
+ Number of users in the Games market Bangladesh 2019-2029 Number of users in the Games market for different segments Bangladesh from 2019 to 2029 (in million individuals)
+ Revenue in the Media market Worldwide 2020-2029 Revenue in the Media market for different segments Worldwide from 2020 to 2029 (in billion U.S. dollars)
+ Number of users in the Games market Indonesia 2019-2029 Number of users in the Games market for different segments Indonesia from 2019 to 2029 (in thousand individuals)
+ Average revenue per unit (ARPU) in the Games market Singapore 2019-2029 Average revenue per unit (ARPU) in the Games market for different segments Singapore from 2019 to 2029
+ Average revenue per unit (ARPU) in the Games market Iceland 2019-2029 Average revenue per unit (ARPU) in the Games market for different segments Iceland from 2019 to 2029
+ Average revenue per unit (ARPU) in the Games market Hong Kong 2019-2029 Average revenue per unit (ARPU) in the Games market for different segments Hong Kong from 2019 to 2029
+ Global mobile gaming app revenue 2017-2029 Mobile gaming app revenue worldwide from 2017 to 2029 (in billion U.S. dollars)
+ U.S. mobile gaming app revenue 2017-2029 Mobile gaming app revenue in the United States from 2017 to 2029 (in billion U.S. dollars)
+ Revenue in the ebooks segment of the media market India 2019-2029 Revenue in the ebooks segment of the media market India from 2019 to 2029 (in million U.S. dollars)
+ ARPU in the ebooks segment of the media market South Korea 2019-2029 Average revenue per unit (ARPU) in the ebooks segment of the media market South Korea from 2019 to 2029
+ ARPU in the ebooks segment of the media market Austria 2019-2029 Average revenue per unit (ARPU) in the ebooks segment of the media market Austria from 2019 to 2029