This statistic presents the results of a survey about the main sources for obtaining video games in South Korea in 2019. According to the survey, around 47.9 percent of respondents stated to download video games mainly, followed by 45.7 percent of respondents playing them online.
Main sources for obtaining video games in South Korea in 2019
Characteristic
Share of respondents
-
-
-
-
-
-
Exclusive Premium Statistic
To access all Premium Statistics, you need a paid Statista Account
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Limelight Networks. (July 29, 2019). Main sources for obtaining video games in South Korea in 2019 [Graph]. In Statista. Retrieved July 27, 2024, from https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. "Main sources for obtaining video games in South Korea in 2019." Chart. July 29, 2019. Statista. Accessed July 27, 2024. https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. (2019). Main sources for obtaining video games in South Korea in 2019. Statista. Statista Inc.. Accessed: July 27, 2024. https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks. "Main Sources for Obtaining Video Games in South Korea in 2019." Statista, Statista Inc., 29 Jul 2019, https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/
Limelight Networks, Main sources for obtaining video games in South Korea in 2019 Statista, https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/ (last visited July 27, 2024)
Main sources for obtaining video games in South Korea in 2019 [Graph], Limelight Networks, July 29, 2019. [Online]. Available: https://www.statista.com/statistics/978781/south-korea-video-game-consumption-sources/