The statistic displays the results of survey regarding the usage of augmented reality in the Netherlands in 2017, by purpose. As of 2017, the primary usage of augmented reality in the Netherlands was for gaming. Roughly 60 percent of respondents who used immersive technologies did so for gaming purposes, whereas the share of respondents who used augmented reality for home, fitness or retail was, in each case, just below 20 percent.
Usage of augmented reality in the Netherlands in 2017, by purpose
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Osborne Clarke. (April 16, 2018). Usage of augmented reality in the Netherlands in 2017, by purpose [Graph]. In Statista. Retrieved November 13, 2024, from https://www.statista.com/statistics/865897/usage-of-augmented-reality-in-the-netherlands-by-purpose/
Osborne Clarke. "Usage of augmented reality in the Netherlands in 2017, by purpose." Chart. April 16, 2018. Statista. Accessed November 13, 2024. https://www.statista.com/statistics/865897/usage-of-augmented-reality-in-the-netherlands-by-purpose/
Osborne Clarke. (2018). Usage of augmented reality in the Netherlands in 2017, by purpose. Statista. Statista Inc.. Accessed: November 13, 2024. https://www.statista.com/statistics/865897/usage-of-augmented-reality-in-the-netherlands-by-purpose/
Osborne Clarke. "Usage of Augmented Reality in The Netherlands in 2017, by Purpose." Statista, Statista Inc., 16 Apr 2018, https://www.statista.com/statistics/865897/usage-of-augmented-reality-in-the-netherlands-by-purpose/
Osborne Clarke, Usage of augmented reality in the Netherlands in 2017, by purpose Statista, https://www.statista.com/statistics/865897/usage-of-augmented-reality-in-the-netherlands-by-purpose/ (last visited November 13, 2024)
Usage of augmented reality in the Netherlands in 2017, by purpose [Graph], Osborne Clarke, April 16, 2018. [Online]. Available: https://www.statista.com/statistics/865897/usage-of-augmented-reality-in-the-netherlands-by-purpose/