This statistic presents the ways of being introduced to e-Sports among fans in South Korea in 2018. During the survey period, 47 percent of respondents answered that they became aware of e-Sports through their friends or family members.
Sources of being introduced to e-Sports among fans in South Korea in 2018
Characteristic
Share of respondents
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Nielsen. (January 22, 2018). Sources of being introduced to e-Sports among fans in South Korea in 2018 [Graph]. In Statista. Retrieved July 22, 2024, from https://www.statista.com/statistics/860551/south-korea-e-sport-introduction-source/
Nielsen. "Sources of being introduced to e-Sports among fans in South Korea in 2018." Chart. January 22, 2018. Statista. Accessed July 22, 2024. https://www.statista.com/statistics/860551/south-korea-e-sport-introduction-source/
Nielsen. (2018). Sources of being introduced to e-Sports among fans in South Korea in 2018. Statista. Statista Inc.. Accessed: July 22, 2024. https://www.statista.com/statistics/860551/south-korea-e-sport-introduction-source/
Nielsen. "Sources of Being Introduced to E-sports among Fans in South Korea in 2018." Statista, Statista Inc., 22 Jan 2018, https://www.statista.com/statistics/860551/south-korea-e-sport-introduction-source/
Nielsen, Sources of being introduced to e-Sports among fans in South Korea in 2018 Statista, https://www.statista.com/statistics/860551/south-korea-e-sport-introduction-source/ (last visited July 22, 2024)
Sources of being introduced to e-Sports among fans in South Korea in 2018 [Graph], Nielsen, January 22, 2018. [Online]. Available: https://www.statista.com/statistics/860551/south-korea-e-sport-introduction-source/