This statistic presents the virtual reality (VR) revenue in the three largest national markets: United States, China and Japan from 2016 to 2021. In 2018, the VR market in the United States was forecast to reach 3.25 billion U.S. dollars.
Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021
(in billion U.S. dollars)
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Statista. (April 27, 2018). Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars) [Graph]. In Statista. Retrieved November 17, 2024, from https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista. "Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars)." Chart. April 27, 2018. Statista. Accessed November 17, 2024. https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista. (2018). Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: November 17, 2024. https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista. "Virtual Reality (Vr) Revenue in The United States, China and Japan from 2016 to 2021 (in Billion U.S. Dollars)." Statista, Statista Inc., 27 Apr 2018, https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/
Statista, Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/ (last visited November 17, 2024)
Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars) [Graph], Statista, April 27, 2018. [Online]. Available: https://www.statista.com/statistics/829884/virtual-reality-revenue-us-china-japan/