This statistic presents the gaming video content (GVC) revenue worldwide in 2016, broken down by region. According to the findings, GVC revenue in North America reached approximately 1.6 billion U.S. dollars. Europe followed close behind, with a reported revenue of 1.5 billion U.S. dollars that year.
Gaming video content (GVC) revenue worldwide in 2016, by region
(in million U.S. dollars)
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Various sources (DVD and Beyond). (January 19, 2017). Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). "Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars)." Chart. January 19, 2017. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). (2017). Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). "Gaming Video Content (Gvc) Revenue Worldwide in 2016, by Region (in Million U.S. Dollars)." Statista, Statista Inc., 19 Jan 2017, https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond), Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) Statista, https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/ (last visited November 21, 2024)
Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) [Graph], Various sources (DVD and Beyond), January 19, 2017. [Online]. Available: https://www.statista.com/statistics/823308/gaming-video-content-revenue-worldwide-region/