The statistic presents online consumers' interest in the applications of VR and AR equipment, as of 2017. Overall, consumers are more interested in the practical applications of VR/AR equipments: 67 percent of the respondents wanted to learn new skills or techniques by using VR/AR devices.
Applications of VR/AR equipment consumers are most interested in worldwide in 2017
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Accenture. (January 8, 2018). Applications of VR/AR equipment consumers are most interested in worldwide in 2017 [Graph]. In Statista. Retrieved December 23, 2024, from https://www.statista.com/statistics/800905/world-applications-of-virtual-reality-consumers-interested-in/
Accenture. "Applications of VR/AR equipment consumers are most interested in worldwide in 2017." Chart. January 8, 2018. Statista. Accessed December 23, 2024. https://www.statista.com/statistics/800905/world-applications-of-virtual-reality-consumers-interested-in/
Accenture. (2018). Applications of VR/AR equipment consumers are most interested in worldwide in 2017. Statista. Statista Inc.. Accessed: December 23, 2024. https://www.statista.com/statistics/800905/world-applications-of-virtual-reality-consumers-interested-in/
Accenture. "Applications of Vr/Ar Equipment Consumers Are Most Interested in Worldwide in 2017." Statista, Statista Inc., 8 Jan 2018, https://www.statista.com/statistics/800905/world-applications-of-virtual-reality-consumers-interested-in/
Accenture, Applications of VR/AR equipment consumers are most interested in worldwide in 2017 Statista, https://www.statista.com/statistics/800905/world-applications-of-virtual-reality-consumers-interested-in/ (last visited December 23, 2024)
Applications of VR/AR equipment consumers are most interested in worldwide in 2017 [Graph], Accenture, January 8, 2018. [Online]. Available: https://www.statista.com/statistics/800905/world-applications-of-virtual-reality-consumers-interested-in/