This statistic shows consumers' potential intention to buy virtual reality devices according to various price tiers, as of June 2017. That year, only 30 percent of consumers would be willing spend more than 200 U.S. dollars on a VR system, when the average all-in price for current options at that time was 875 U.S. dollars.
Share of VR consumers who would consider buying device in the United States, as of 2017, by price point
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Activate. (October 16, 2017). Share of VR consumers who would consider buying device in the United States, as of 2017, by price point [Graph]. In Statista. Retrieved January 09, 2025, from https://www.statista.com/statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate. "Share of VR consumers who would consider buying device in the United States, as of 2017, by price point." Chart. October 16, 2017. Statista. Accessed January 09, 2025. https://www.statista.com/statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate. (2017). Share of VR consumers who would consider buying device in the United States, as of 2017, by price point. Statista. Statista Inc.. Accessed: January 09, 2025. https://www.statista.com/statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate. "Share of Vr Consumers Who Would Consider Buying Device in The United States, as of 2017, by Price Point." Statista, Statista Inc., 16 Oct 2017, https://www.statista.com/statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate, Share of VR consumers who would consider buying device in the United States, as of 2017, by price point Statista, https://www.statista.com/statistics/795155/virtual-reality-consumer-acceptance-by-price/ (last visited January 09, 2025)
Share of VR consumers who would consider buying device in the United States, as of 2017, by price point [Graph], Activate, October 16, 2017. [Online]. Available: https://www.statista.com/statistics/795155/virtual-reality-consumer-acceptance-by-price/