This statistic shows the main purposes of virtual reality envisaged by both general public and gamers in Spain in 2016. Roughly 85 percent of gamers surveyed stated that they would use virtual reality for gaming, whereas only 7.3 percent envisaged using this technology for educational purposes.
Envisaged purposes of virtual reality in Spain in 2016, by type of consumer
Characteristic
General public
Gamers
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Context. (July 29, 2016). Envisaged purposes of virtual reality in Spain in 2016, by type of consumer [Graph]. In Statista. Retrieved August 24, 2024, from https://www.statista.com/statistics/781866/rv-envisaged-purposes-in-spain-by-type-of-consumer/
Context. "Envisaged purposes of virtual reality in Spain in 2016, by type of consumer." Chart. July 29, 2016. Statista. Accessed August 24, 2024. https://www.statista.com/statistics/781866/rv-envisaged-purposes-in-spain-by-type-of-consumer/
Context. (2016). Envisaged purposes of virtual reality in Spain in 2016, by type of consumer. Statista. Statista Inc.. Accessed: August 24, 2024. https://www.statista.com/statistics/781866/rv-envisaged-purposes-in-spain-by-type-of-consumer/
Context. "Envisaged Purposes of Virtual Reality in Spain in 2016, by Type of Consumer." Statista, Statista Inc., 29 Jul 2016, https://www.statista.com/statistics/781866/rv-envisaged-purposes-in-spain-by-type-of-consumer/
Context, Envisaged purposes of virtual reality in Spain in 2016, by type of consumer Statista, https://www.statista.com/statistics/781866/rv-envisaged-purposes-in-spain-by-type-of-consumer/ (last visited August 24, 2024)
Envisaged purposes of virtual reality in Spain in 2016, by type of consumer [Graph], Context, July 29, 2016. [Online]. Available: https://www.statista.com/statistics/781866/rv-envisaged-purposes-in-spain-by-type-of-consumer/