In 2019, 61 percent of video game studios in France chose self-publishing for their video games, down from over 75 percent of developers who chose to go via established publisher in 2015. Self-publishing enables the studio to retain greater control and all the revenue from their product but is also more effort than distributing their games via a bigger company.
Share of video game studios in France utilizing self-publishing from 2014 to 2022
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SNJV. (October 24, 2023). Share of video game studios in France utilizing self-publishing from 2014 to 2022 [Graph]. In Statista. Retrieved December 25, 2024, from https://www.statista.com/statistics/771461/share-video-game-development-studios-self-commercialization-france/
SNJV. "Share of video game studios in France utilizing self-publishing from 2014 to 2022." Chart. October 24, 2023. Statista. Accessed December 25, 2024. https://www.statista.com/statistics/771461/share-video-game-development-studios-self-commercialization-france/
SNJV. (2023). Share of video game studios in France utilizing self-publishing from 2014 to 2022. Statista. Statista Inc.. Accessed: December 25, 2024. https://www.statista.com/statistics/771461/share-video-game-development-studios-self-commercialization-france/
SNJV. "Share of Video Game Studios in France Utilizing Self-publishing from 2014 to 2022." Statista, Statista Inc., 24 Oct 2023, https://www.statista.com/statistics/771461/share-video-game-development-studios-self-commercialization-france/
SNJV, Share of video game studios in France utilizing self-publishing from 2014 to 2022 Statista, https://www.statista.com/statistics/771461/share-video-game-development-studios-self-commercialization-france/ (last visited December 25, 2024)
Share of video game studios in France utilizing self-publishing from 2014 to 2022 [Graph], SNJV, October 24, 2023. [Online]. Available: https://www.statista.com/statistics/771461/share-video-game-development-studios-self-commercialization-france/