This graph shows in which places the general public and French gamers would use virtual reality. According to this survey, nearly 51 percent of video game players surveyed were considering practicing virtual reality in their living room.
In which room would you be able to use virtual reality?
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Context. (July 1, 2016). In which room would you be able to use virtual reality? [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. "In which room would you be able to use virtual reality?." Chart. July 1, 2016. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. (2016). In which room would you be able to use virtual reality?. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. "In Which Room Would You Be Able to Use Virtual Reality?." Statista, Statista Inc., 1 Jul 2016, https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context, In which room would you be able to use virtual reality? Statista, https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/ (last visited November 22, 2024)
In which room would you be able to use virtual reality? [Graph], Context, July 1, 2016. [Online]. Available: https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/