This graph shows in which places the general public and French gamers would use virtual reality. According to this survey, nearly 51 percent of video game players surveyed were considering practicing virtual reality in their living room.
In which room would you be able to use virtual reality?
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Context. (July 1, 2016). In which room would you be able to use virtual reality? [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. "In which room would you be able to use virtual reality?." Chart. July 1, 2016. Statista. Accessed December 22, 2024. https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. (2016). In which room would you be able to use virtual reality?. Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. "In Which Room Would You Be Able to Use Virtual Reality?." Statista, Statista Inc., 1 Jul 2016, https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context, In which room would you be able to use virtual reality? Statista, https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/ (last visited December 22, 2024)
In which room would you be able to use virtual reality? [Graph], Context, July 1, 2016. [Online]. Available: https://www.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/