This statistic displays an estimate of Gaming video content (GVC) market revenue worldwide in 2017, by segment. According to the source, the total GVC market this year will be worth 4.6 billion U.S. dollars, with advertising accounting for nearly half of this amount.
Gaming video content (GVC) market revenue worldwide in 2017, by segment
(in million U.S. dollars)
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SuperData Research. (May 4, 2017). Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved December 30, 2024, from https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research. "Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars)." Chart. May 4, 2017. Statista. Accessed December 30, 2024. https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research. (2017). Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 30, 2024. https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research. "Gaming Video Content (Gvc) Market Revenue Worldwide in 2017, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 4 May 2017, https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research, Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars) Statista, https://www.statista.com/statistics/761204/gaming-video-content-revenue/ (last visited December 30, 2024)
Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars) [Graph], SuperData Research, May 4, 2017. [Online]. Available: https://www.statista.com/statistics/761204/gaming-video-content-revenue/