This statistic displays an estimate of Gaming video content (GVC) market revenue worldwide in 2017, by segment. According to the source, the total GVC market this year will be worth 4.6 billion U.S. dollars, with advertising accounting for nearly half of this amount.
Gaming video content (GVC) market revenue worldwide in 2017, by segment
(in million U.S. dollars)
Characteristic
Revenue in million U.S. dollars
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SuperData Research. (May 4, 2017). Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved July 22, 2024, from https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research. "Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars)." Chart. May 4, 2017. Statista. Accessed July 22, 2024. https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research. (2017). Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: July 22, 2024. https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research. "Gaming Video Content (Gvc) Market Revenue Worldwide in 2017, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 4 May 2017, https://www.statista.com/statistics/761204/gaming-video-content-revenue/
SuperData Research, Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars) Statista, https://www.statista.com/statistics/761204/gaming-video-content-revenue/ (last visited July 22, 2024)
Gaming video content (GVC) market revenue worldwide in 2017, by segment (in million U.S. dollars) [Graph], SuperData Research, May 4, 2017. [Online]. Available: https://www.statista.com/statistics/761204/gaming-video-content-revenue/