The statistic shows the spending on virtual reality (VR) entertainment content by platform worldwide in 2017. In 2017, global VR content spending for PCs amounted to 1.3 billion U.S. dollars.
Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform
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IHS. (April 1, 2017). Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform [Graph]. In Statista. Retrieved December 30, 2024, from https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS. "Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform." Chart. April 1, 2017. Statista. Accessed December 30, 2024. https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS. (2017). Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform. Statista. Statista Inc.. Accessed: December 30, 2024. https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS. "Spending on Virtual Reality (Vr) Entertainment Content Worldwide in 2017 (in Billion U.S. Dollars), by Platform." Statista, Statista Inc., 1 Apr 2017, https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/
IHS, Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform Statista, https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/ (last visited December 30, 2024)
Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platform [Graph], IHS, April 1, 2017. [Online]. Available: https://www.statista.com/statistics/760059/global-vr-content-spending-by-platform/