This statistic depicts the results of a survey asking urban online gamers in India about the reasons for initiating online gaming in 2016. During the survey time period, the shares of respondents who started gaming due to peer influence and who started it for recreation were the same, with 47 percent.
Main reasons for initiating online gaming across India in 2016
Characteristic
Share of respondents
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KPMG, & Google. (May 10, 2017). Main reasons for initiating online gaming across India in 2016 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/754624/india-reasons-for-initiating-online-gaming/
KPMG, und Google. "Main reasons for initiating online gaming across India in 2016." Chart. May 10, 2017. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/754624/india-reasons-for-initiating-online-gaming/
KPMG, Google. (2017). Main reasons for initiating online gaming across India in 2016. Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/754624/india-reasons-for-initiating-online-gaming/
KPMG, and Google. "Main Reasons for Initiating Online Gaming across India in 2016." Statista, Statista Inc., 10 May 2017, https://www.statista.com/statistics/754624/india-reasons-for-initiating-online-gaming/
KPMG & Google, Main reasons for initiating online gaming across India in 2016 Statista, https://www.statista.com/statistics/754624/india-reasons-for-initiating-online-gaming/ (last visited August 25, 2024)
Main reasons for initiating online gaming across India in 2016 [Graph], KPMG, & Google, May 10, 2017. [Online]. Available: https://www.statista.com/statistics/754624/india-reasons-for-initiating-online-gaming/