This statistic shows the production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment. In that year, the induced production effect of the e-sports industry on the broadcasting industry in South Korea was estimated to be worth around 79 billion South Korean won.
Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment
(in billion South Korean won)
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Korea Creative Content Agency. (November 28, 2017). Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment (in billion South Korean won) [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/statistics/753882/south-korea-e-sports-industry-induced-production-effect-by-segment/
Korea Creative Content Agency. "Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment (in billion South Korean won)." Chart. November 28, 2017. Statista. Accessed December 21, 2024. https://www.statista.com/statistics/753882/south-korea-e-sports-industry-induced-production-effect-by-segment/
Korea Creative Content Agency. (2017). Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment (in billion South Korean won). Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/statistics/753882/south-korea-e-sports-industry-induced-production-effect-by-segment/
Korea Creative Content Agency. "Production Inducement Effect of The E-sports Industry on The South Korean Economy in 2016, by Segment (in Billion South Korean Won)." Statista, Statista Inc., 28 Nov 2017, https://www.statista.com/statistics/753882/south-korea-e-sports-industry-induced-production-effect-by-segment/
Korea Creative Content Agency, Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment (in billion South Korean won) Statista, https://www.statista.com/statistics/753882/south-korea-e-sports-industry-induced-production-effect-by-segment/ (last visited December 21, 2024)
Production inducement effect of the e-sports industry on the South Korean economy in 2016, by segment (in billion South Korean won) [Graph], Korea Creative Content Agency, November 28, 2017. [Online]. Available: https://www.statista.com/statistics/753882/south-korea-e-sports-industry-induced-production-effect-by-segment/