This statistic presents the share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016. According to the findings, in fall of 2016, 24 percent of responding teenagers said they were purchasing virtual goods such as coins or extra levels while playing mobile games.
Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016
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Politico. (October 14, 2016). Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016 [Graph]. In Statista. Retrieved January 09, 2025, from https://www.statista.com/statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico. "Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016." Chart. October 14, 2016. Statista. Accessed January 09, 2025. https://www.statista.com/statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico. (2016). Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016. Statista. Statista Inc.. Accessed: January 09, 2025. https://www.statista.com/statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico. "Share of Teenagers Who Buy Virtual Gaming Goods While Playing Mobile Games in The United States from Spring 2013 to Fall 2016." Statista, Statista Inc., 14 Oct 2016, https://www.statista.com/statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico, Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016 Statista, https://www.statista.com/statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/ (last visited January 09, 2025)
Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016 [Graph], Politico, October 14, 2016. [Online]. Available: https://www.statista.com/statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/