This statistic presents the virtual reality (VR) revenue in the United States from 2016 to 2021, by segment. According to the findings, the U.S. VR video market will grow from 124 million U.S. dollars in 2016 to 2.9 billion in 2021. The VR gaming revenue is expected to grow from 281 million to two billion U.S. dollars in the same period.
Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment
(in million U.S. dollars)
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Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment
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The Hollywood Reporter. (June 7, 2017). Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars) [Graph]. In Statista. Retrieved May 10, 2025, from https://www.statista.com/statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter. "Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars)." Chart. June 7, 2017. Statista. Accessed May 10, 2025. https://www.statista.com/statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter. (2017). Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars). Statista. Statista Inc.. Accessed: May 10, 2025. https://www.statista.com/statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter. "Virtual Reality (Vr) Revenue in The United States from 2016 to 2021, by Segment (in Million U.S. Dollars)." Statista, Statista Inc., 7 Jun 2017, https://www.statista.com/statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter, Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars) Statista, https://www.statista.com/statistics/745626/virtual-reality-revenue-by-segment-us/ (last visited May 10, 2025)
Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars) [Graph], The Hollywood Reporter, June 7, 2017. [Online]. Available: https://www.statista.com/statistics/745626/virtual-reality-revenue-by-segment-us/
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