The statistic shows the forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021. It is projected that in 2021, the revenue of virtual reality offline experience stores in China will grow about 34 percent from the previous year.
Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021
Adjust the presentation of the statistic and data points.
Share the statistic on social media channels or embed the statistic in your
website using "Embed Code", where available.
Cite this statistic and select one of the following formats: APA, Chicago, Harvard, MLA & Bluebook.
Print the statistic including description and metadata.
Chart type
Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021
Share this statistic
You have no right to use this feature.
Make sure to contact us if you are interested in scientific citation.
You can upgrade your account to enable this functionality for all statistics.
This feature is not available with your current account.Request access
Note: The data are calculated based on the financial data published by enterprises and business interviews in statistical forecast model of iResearch and Greenlight Insights.
Statista has been my savior on several occasions.
The site is easy to maneuver and the data is in a format that can
go right into a report or presentation.
Learn more about how Statista can support your business.
iResearch. (August 11, 2017). Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021 [Graph]. In Statista. Retrieved April 29, 2025, from https://www.statista.com/statistics/736722/virtual-reality-offline-experience-store-market-growth-rate-in-china/
iResearch. "Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021 ." Chart. August 11, 2017. Statista. Accessed April 29, 2025. https://www.statista.com/statistics/736722/virtual-reality-offline-experience-store-market-growth-rate-in-china/
iResearch. (2017). Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021 . Statista. Statista Inc.. Accessed: April 29, 2025. https://www.statista.com/statistics/736722/virtual-reality-offline-experience-store-market-growth-rate-in-china/
iResearch. "Forecasted Virtual Reality Offline Experience Store Revenue Growth in China from 2017 to 2021 ." Statista, Statista Inc., 11 Aug 2017, https://www.statista.com/statistics/736722/virtual-reality-offline-experience-store-market-growth-rate-in-china/
iResearch, Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021 Statista, https://www.statista.com/statistics/736722/virtual-reality-offline-experience-store-market-growth-rate-in-china/ (last visited April 29, 2025)
Forecasted virtual reality offline experience store revenue growth in China from 2017 to 2021 [Graph], iResearch, August 11, 2017. [Online]. Available: https://www.statista.com/statistics/736722/virtual-reality-offline-experience-store-market-growth-rate-in-china/
Profit from additional features with an Employee Account
Please create an employee account to be able to mark statistics as favorites.
Then you can access your favorite statistics via the star in the header.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.