This graph displays the distribution of gaming products consumption in China in 2016, by spending. In 2016, 26 percent of the gaming users in China spent less than 500 yuan on games.
Distribution of gaming products consumption in China in 2016, by spending
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Game Committee of the Publishers Association of China. (November 20, 2016). Distribution of gaming products consumption in China in 2016, by spending [Graph]. In Statista. Retrieved November 18, 2024, from https://www.statista.com/statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China. "Distribution of gaming products consumption in China in 2016, by spending." Chart. November 20, 2016. Statista. Accessed November 18, 2024. https://www.statista.com/statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China. (2016). Distribution of gaming products consumption in China in 2016, by spending. Statista. Statista Inc.. Accessed: November 18, 2024. https://www.statista.com/statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China. "Distribution of Gaming Products Consumption in China in 2016, by Spending." Statista, Statista Inc., 20 Nov 2016, https://www.statista.com/statistics/730644/china-gaming-consumption-by-spending/
Game Committee of the Publishers Association of China, Distribution of gaming products consumption in China in 2016, by spending Statista, https://www.statista.com/statistics/730644/china-gaming-consumption-by-spending/ (last visited November 18, 2024)
Distribution of gaming products consumption in China in 2016, by spending [Graph], Game Committee of the Publishers Association of China, November 20, 2016. [Online]. Available: https://www.statista.com/statistics/730644/china-gaming-consumption-by-spending/