The statistic shows the opinion among Italians on the extent of responsibility of the Internet and social media for the diffusion of suicide/self-harm games in 2017. According to data, almost 83 percent of respondents believed that Internet and social media were very much/quite responsible for the diffusion of the phenomenon of games leading to suicide or physical harm.
The suicide/self-harm games the statistic refers to is the Blue Whale Challenge, also known as the Blue Whale suicide game, is an online game in which participants are purportedly assigned a curator who provides various acts of self-harm to be committed over the course of 50 days. On the final day, participants are urged to win the game by committing suicide.
According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Euromedia Research. (May 24, 2017). According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research. "According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?." Chart. May 24, 2017. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research. (2017). According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?. Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research. "According to You, to Which Extent Are Internet and Social Media Responsible for The Diffusion of The Phenomenon of Games Leading to Suicide or Physical Harm?." Statista, Statista Inc., 24 May 2017, https://www.statista.com/statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research, According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? Statista, https://www.statista.com/statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/ (last visited November 21, 2024)
According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? [Graph], Euromedia Research, May 24, 2017. [Online]. Available: https://www.statista.com/statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/