The statistic depicts the distribution of virtual reality experiences among otaku (Japanese geeks) in Japan as of September 2016. As of the measured period, most people identifying as otaku had not yet experienced VR, but indicated interest in the technology. Only 4.8 percent of the respondents had already purchased a VR device.
Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016
The source provides the following information: "The Otaku market in this research indicates the contents, product sales and services which
are regarded to have a certain number of maniac fans. Many of those contents are sold and handled at Akihabara, a town regarded as Otaku’s sanctuary."
Targets were companies and organizations that handle anime or cartoon films (including electronic comics), manga, light novels, coterie magazines, plastic models, figures, dolls, model railroads, popular idols, professional wrestling, costume-play clothing, services relating to maids and costume plays (including cafés, Japanese pubs, massage parlors, and costume-play diners where the waitresses dress like maids, and other concept cafes), online gaming, adults gaming, AV (Adults video or Pornographic films/DVDs, download contents), dating simulations, boys love, vocaloid and related products, and toy guns & related products/businesses.
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Yano Research. (December 7, 2016). Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016 [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/statistics/692662/japan-otaku-share-vr-experiences/
Yano Research. "Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016." Chart. December 7, 2016. Statista. Accessed December 22, 2024. https://www.statista.com/statistics/692662/japan-otaku-share-vr-experiences/
Yano Research. (2016). Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016. Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/statistics/692662/japan-otaku-share-vr-experiences/
Yano Research. "Distribution of Virtual Reality (Vr) Experiences among Otaku (Geeks) in Japan as of September 2016." Statista, Statista Inc., 7 Dec 2016, https://www.statista.com/statistics/692662/japan-otaku-share-vr-experiences/
Yano Research, Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016 Statista, https://www.statista.com/statistics/692662/japan-otaku-share-vr-experiences/ (last visited December 22, 2024)
Distribution of virtual reality (VR) experiences among otaku (geeks) in Japan as of September 2016 [Graph], Yano Research, December 7, 2016. [Online]. Available: https://www.statista.com/statistics/692662/japan-otaku-share-vr-experiences/