The consumer expenditure on smartphone games in Japan amounted to approximately 1.36 trillion Japanese yen in 2017, up from about 1.18 trillion yen in the previous year. The market experienced a tremendous growth during the surveyed period, while games for conventional mobile phones as well as games for handheld and home consoles saw a long-term decline.
Consumer expenditure on smartphone games in Japan from 2011 to 2017
(in billion Japanese yen)
Characteristic
Consumer spending in billion Japanese yen
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Exclusive Premium Statistic
To access all Premium Statistics, you need a paid Statista Account
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Dentsu. (August 26, 2019). Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) [Graph]. In Statista. Retrieved July 22, 2024, from https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. "Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen)." Chart. August 26, 2019. Statista. Accessed July 22, 2024. https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. (2019). Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen). Statista. Statista Inc.. Accessed: July 22, 2024. https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu. "Consumer Expenditure on Smartphone Games in Japan from 2011 to 2017 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/
Dentsu, Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) Statista, https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/ (last visited July 22, 2024)
Consumer expenditure on smartphone games in Japan from 2011 to 2017 (in billion Japanese yen) [Graph], Dentsu, August 26, 2019. [Online]. Available: https://www.statista.com/statistics/690292/japan-consumer-spending-smartphone-games/