This statistic displays a ranking of purposes for using virtual reality (VR) for respondents in Europe in 2015, broken down by the type of audience. About 49.5 percent of the general public ranked sports viewing as the top purpose for the use of VR.
Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience*
* The sample is broken down by the type of audience: general public n=1,679; gamers n=832
The question was phrased as follows: "For what purpose do you envisage using VR?"
The countries included in these responses are: Germany, France, Italy, Spain and the United Kingdom.
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Context. (July 29, 2016). Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience* [Graph]. In Statista. Retrieved December 26, 2024, from https://www.statista.com/statistics/676547/virtual-reality-preferred-purposes-of-use-in-europe-by-type-of-audience/
Context. "Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience*." Chart. July 29, 2016. Statista. Accessed December 26, 2024. https://www.statista.com/statistics/676547/virtual-reality-preferred-purposes-of-use-in-europe-by-type-of-audience/
Context. (2016). Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience*. Statista. Statista Inc.. Accessed: December 26, 2024. https://www.statista.com/statistics/676547/virtual-reality-preferred-purposes-of-use-in-europe-by-type-of-audience/
Context. "Ranking of Purposes of Use for Virtual Reality in Europe in 2015, by Type of Audience*." Statista, Statista Inc., 29 Jul 2016, https://www.statista.com/statistics/676547/virtual-reality-preferred-purposes-of-use-in-europe-by-type-of-audience/
Context, Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience* Statista, https://www.statista.com/statistics/676547/virtual-reality-preferred-purposes-of-use-in-europe-by-type-of-audience/ (last visited December 26, 2024)
Ranking of purposes of use for virtual reality in Europe in 2015, by type of audience* [Graph], Context, July 29, 2016. [Online]. Available: https://www.statista.com/statistics/676547/virtual-reality-preferred-purposes-of-use-in-europe-by-type-of-audience/