This statistic displays the ranking of purposes for using virtual reality (VR) for respondents in Germany in 2015, broken down by the type of audience. About 50.2 percent of the general public ranked sports viewing as the top purpose for the use of VR.
Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience*
Characteristic
Public
Gamers
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Context. (July 29, 2016). Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience* [Graph]. In Statista. Retrieved July 22, 2024, from https://www.statista.com/statistics/668189/virtual-reality-preferred-purposes-of-use-in-germany-by-type-of-audience/
Context. "Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience*." Chart. July 29, 2016. Statista. Accessed July 22, 2024. https://www.statista.com/statistics/668189/virtual-reality-preferred-purposes-of-use-in-germany-by-type-of-audience/
Context. (2016). Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience*. Statista. Statista Inc.. Accessed: July 22, 2024. https://www.statista.com/statistics/668189/virtual-reality-preferred-purposes-of-use-in-germany-by-type-of-audience/
Context. "Ranking of Purposes of Use for Virtual Reality in Germany in 2015, by Type of Audience*." Statista, Statista Inc., 29 Jul 2016, https://www.statista.com/statistics/668189/virtual-reality-preferred-purposes-of-use-in-germany-by-type-of-audience/
Context, Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience* Statista, https://www.statista.com/statistics/668189/virtual-reality-preferred-purposes-of-use-in-germany-by-type-of-audience/ (last visited July 22, 2024)
Ranking of purposes of use for virtual reality in Germany in 2015, by type of audience* [Graph], Context, July 29, 2016. [Online]. Available: https://www.statista.com/statistics/668189/virtual-reality-preferred-purposes-of-use-in-germany-by-type-of-audience/