This statistic displays the ranking of the most exciting aspects of virtual reality (VR) for respondents in Germany in 2015, broken down by the type of audience. About 60.3 percent gamers as well as 66.4 percent of the general public were both most excited about viewing sports as if they're really there.
Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience*
Characteristic
Public
Gamers
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Context. (July 29, 2016). Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience* [Graph]. In Statista. Retrieved July 23, 2024, from https://www.statista.com/statistics/668186/virtual-reality-most-exciting-aspects-in-germany-by-type-of-audience/
Context. "Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience*." Chart. July 29, 2016. Statista. Accessed July 23, 2024. https://www.statista.com/statistics/668186/virtual-reality-most-exciting-aspects-in-germany-by-type-of-audience/
Context. (2016). Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience*. Statista. Statista Inc.. Accessed: July 23, 2024. https://www.statista.com/statistics/668186/virtual-reality-most-exciting-aspects-in-germany-by-type-of-audience/
Context. "Ranking of The Most Exciting Aspects of Virtual Reality in Germany in 2015, by Type of Audience*." Statista, Statista Inc., 29 Jul 2016, https://www.statista.com/statistics/668186/virtual-reality-most-exciting-aspects-in-germany-by-type-of-audience/
Context, Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience* Statista, https://www.statista.com/statistics/668186/virtual-reality-most-exciting-aspects-in-germany-by-type-of-audience/ (last visited July 23, 2024)
Ranking of the most exciting aspects of virtual reality in Germany in 2015, by type of audience* [Graph], Context, July 29, 2016. [Online]. Available: https://www.statista.com/statistics/668186/virtual-reality-most-exciting-aspects-in-germany-by-type-of-audience/