The statistic shows the virtual reality revenue in China in 2014 and 2015, with projections until 2017. In 2015, virtual reality revenue amounted to around 180 million yuan in China.
Virtual reality revenue in China from 2014 to 2017
(in million yuan)
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eMarketer. (February 16, 2016). Virtual reality revenue in China from 2014 to 2017 (in million yuan) [Graph]. In Statista. Retrieved December 23, 2024, from https://www.statista.com/statistics/667654/virtual-reality-market-size-in-china/
eMarketer. "Virtual reality revenue in China from 2014 to 2017 (in million yuan)." Chart. February 16, 2016. Statista. Accessed December 23, 2024. https://www.statista.com/statistics/667654/virtual-reality-market-size-in-china/
eMarketer. (2016). Virtual reality revenue in China from 2014 to 2017 (in million yuan). Statista. Statista Inc.. Accessed: December 23, 2024. https://www.statista.com/statistics/667654/virtual-reality-market-size-in-china/
eMarketer. "Virtual Reality Revenue in China from 2014 to 2017 (in Million Yuan)." Statista, Statista Inc., 16 Feb 2016, https://www.statista.com/statistics/667654/virtual-reality-market-size-in-china/
eMarketer, Virtual reality revenue in China from 2014 to 2017 (in million yuan) Statista, https://www.statista.com/statistics/667654/virtual-reality-market-size-in-china/ (last visited December 23, 2024)
Virtual reality revenue in China from 2014 to 2017 (in million yuan) [Graph], eMarketer, February 16, 2016. [Online]. Available: https://www.statista.com/statistics/667654/virtual-reality-market-size-in-china/