The statistic shows virtual reality hardware and content revenue worldwide from 2014 to 2020. Revenue from virtual reality hardware and content is forecast to amount to around 9.1 billion U.S. dollars by 2018.
Global virtual reality hardware and content revenue from 2014 to 2020
(in million U.S. dollars)
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Tractica. (September 30, 2015). Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars) [Graph]. In Statista. Retrieved December 25, 2024, from https://www.statista.com/statistics/609054/virtual-reality-market-revenue-worldwide/
Tractica. "Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars)." Chart. September 30, 2015. Statista. Accessed December 25, 2024. https://www.statista.com/statistics/609054/virtual-reality-market-revenue-worldwide/
Tractica. (2015). Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 25, 2024. https://www.statista.com/statistics/609054/virtual-reality-market-revenue-worldwide/
Tractica. "Global Virtual Reality Hardware and Content Revenue from 2014 to 2020 (in Million U.S. Dollars)." Statista, Statista Inc., 30 Sep 2015, https://www.statista.com/statistics/609054/virtual-reality-market-revenue-worldwide/
Tractica, Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars) Statista, https://www.statista.com/statistics/609054/virtual-reality-market-revenue-worldwide/ (last visited December 25, 2024)
Global virtual reality hardware and content revenue from 2014 to 2020 (in million U.S. dollars) [Graph], Tractica, September 30, 2015. [Online]. Available: https://www.statista.com/statistics/609054/virtual-reality-market-revenue-worldwide/