Frequency of playing online games in Sweden 2019, by age
played online games on a daily basis. In detail, 27 percent of them even stated to play several times a day. The older the people are, the less they play video games on the internet. Only 12 percent of respondents in the age group of 76 years and older played daily.
The global online gaming market
Worldwide the online computer gaming market value increased in the past years. As of 2017, the revenue amounted to roughly 38.4 billion U.S. dollars. Additionally, the value growth of the online video games market is forecasted to continue, reaching more than 44 billion U.S. dollars in 2020.
Growing importance of eSports
Mobile, social, as well as pay-to-play and free-to-play massively multiplayer games (MMO) are only few examples for online games categories. eSports, organized competitions of multiplayer games, is another increasingly important segment of online video games. In 2016, 54 people per million inhabitants in Sweden were professional eSports players. By contrast, the number was lower in 2006, amounting to only 11 per million inhabitants.
According to a survey conducted in 2019, over half of Swedish individuals aged 12 to 15 years The global online gaming market
Worldwide the online computer gaming market value increased in the past years. As of 2017, the revenue amounted to roughly 38.4 billion U.S. dollars. Additionally, the value growth of the online video games market is forecasted to continue, reaching more than 44 billion U.S. dollars in 2020.
Growing importance of eSports
Mobile, social, as well as pay-to-play and free-to-play massively multiplayer games (MMO) are only few examples for online games categories. eSports, organized competitions of multiplayer games, is another increasingly important segment of online video games. In 2016, 54 people per million inhabitants in Sweden were professional eSports players. By contrast, the number was lower in 2006, amounting to only 11 per million inhabitants.