Jobs growth in the game industry in the Netherlands 2018, by company type

Jobs growth in the game industry in the Netherlands in 2018, by company type

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Sources

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Release date

June 2019

Region

Netherlands

Survey time period

2018

Supplementary notes

The source notes: "A strict use of the definition led to a correction of the figures for 2012 Games Monitor. Ten companies whose core focus is not games were deleted. These companies employed 300 people at that time. Additionally, some game companies were reassigned in the value chain."

The source defines the gaming industry as: "All companies whose core activities include at least one of the following processes in the value chain: the development, production, publication, facilitation and/or electronic distribution of electronic games."

The game company amount is based on updating the Games Monitor 2012 database, adding new companies via Control and Dutch Game Garden networks, including companies from sources like newspapers, Google, startupdelta.org, fs6.com; all companies have been cross-referenced with data from the Chamber of Commerce and verified by Control, NEO Observatory/TNO and Dutch Game Garden.

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Segments

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Publishers

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Gaming hardware

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