This statistic presents information on the percentage of consumers who plan on accessing virtual reality content via selected sources in the United States as of April 2016. It was found that 55 percent of respondents planned to access virtual reality content via internet video providers, while 17 percent said they would use social networks for that purpose.
Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Marketwired. (May 16, 2016). Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/560177/vr-access-sources-preference-usa/
Marketwired. "Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016." Chart. May 16, 2016. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/560177/vr-access-sources-preference-usa/
Marketwired. (2016). Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016. Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/560177/vr-access-sources-preference-usa/
Marketwired. "Percentage of Consumers Who Plan on Accessing Virtual Reality (Vr) Content via Selected Sources in The United States as of April 2016." Statista, Statista Inc., 16 May 2016, https://www.statista.com/statistics/560177/vr-access-sources-preference-usa/
Marketwired, Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016 Statista, https://www.statista.com/statistics/560177/vr-access-sources-preference-usa/ (last visited August 25, 2024)
Percentage of consumers who plan on accessing virtual reality (VR) content via selected sources in the United States as of April 2016 [Graph], Marketwired, May 16, 2016. [Online]. Available: https://www.statista.com/statistics/560177/vr-access-sources-preference-usa/