The graph presents the leading locations used to purchase video games according to gamers in the United States as of December 2016. It was found that 29 percent of respondents stated they bought games in physical stores, while 22 percent said they downloaded games from Steam. Total sales of computer and video games in the U.S. in 2015 amounted to 16.5 billion U.S. dollars.
Leading sources used to purchase or download video games according to gamers in the United States as of December 2016
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Statista. (January 19, 2017). Leading sources used to purchase or download video games according to gamers in the United States as of December 2016 [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/524239/source-video-game-purchase-usa/
Statista. "Leading sources used to purchase or download video games according to gamers in the United States as of December 2016." Chart. January 19, 2017. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/524239/source-video-game-purchase-usa/
Statista. (2017). Leading sources used to purchase or download video games according to gamers in the United States as of December 2016. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/524239/source-video-game-purchase-usa/
Statista. "Leading Sources Used to Purchase or Download Video Games According to Gamers in The United States as of December 2016." Statista, Statista Inc., 19 Jan 2017, https://www.statista.com/statistics/524239/source-video-game-purchase-usa/
Statista, Leading sources used to purchase or download video games according to gamers in the United States as of December 2016 Statista, https://www.statista.com/statistics/524239/source-video-game-purchase-usa/ (last visited November 22, 2024)
Leading sources used to purchase or download video games according to gamers in the United States as of December 2016 [Graph], Statista, January 19, 2017. [Online]. Available: https://www.statista.com/statistics/524239/source-video-game-purchase-usa/