This statistic presents information on the amount U.S. consumers were willing to pay for a virtual reality gaming device as of October 2015. According to the survey results, 60 percent of respondents said they would not pay more than 400 U.S. dollars for a VR device. Sources estimate that the global VR gaming market in 2016 will be worth 3.6 billion U.S. dollars
Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015
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Fast Company. (November 6, 2015). Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company. "Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 ." Chart. November 6, 2015. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company. (2015). Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 . Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company. "Amount Consumers Were Willing to Pay for a Virtual Reality (Vr) Gaming Device in The United States as of October 2015 ." Statista, Statista Inc., 6 Nov 2015, https://www.statista.com/statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company, Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 Statista, https://www.statista.com/statistics/515512/amount-consumer-willing-pay-vr-device-usa/ (last visited August 25, 2024)
Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 [Graph], Fast Company, November 6, 2015. [Online]. Available: https://www.statista.com/statistics/515512/amount-consumer-willing-pay-vr-device-usa/