Despite being a relatively new industry, the virtual reality market is booming across the globe, including within he video gaming segment, which allows gamers to transport themselves to different worlds with the use of a VR headset. Global revenue within the VR gaming content industry is forecast to grow from 1.8 billion U.S. dollars in 2020 to 6.9 billion U.S. dollars by 2025.
Virtual reality (VR) gaming content revenue worldwide in 2019, 2020 and 2025
(in billion U.S. dollars)
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Protocol. (July 12, 2021). Virtual reality (VR) gaming content revenue worldwide in 2019, 2020 and 2025 (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 24, 2024, from https://www.statista.com/statistics/499714/global-virtual-reality-gaming-sales-revenue/
Protocol. "Virtual reality (VR) gaming content revenue worldwide in 2019, 2020 and 2025 (in billion U.S. dollars)." Chart. July 12, 2021. Statista. Accessed December 24, 2024. https://www.statista.com/statistics/499714/global-virtual-reality-gaming-sales-revenue/
Protocol. (2021). Virtual reality (VR) gaming content revenue worldwide in 2019, 2020 and 2025 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 24, 2024. https://www.statista.com/statistics/499714/global-virtual-reality-gaming-sales-revenue/
Protocol. "Virtual Reality (Vr) Gaming Content Revenue Worldwide in 2019, 2020 and 2025 (in Billion U.S. Dollars)." Statista, Statista Inc., 12 Jul 2021, https://www.statista.com/statistics/499714/global-virtual-reality-gaming-sales-revenue/
Protocol, Virtual reality (VR) gaming content revenue worldwide in 2019, 2020 and 2025 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/499714/global-virtual-reality-gaming-sales-revenue/ (last visited December 24, 2024)
Virtual reality (VR) gaming content revenue worldwide in 2019, 2020 and 2025 (in billion U.S. dollars) [Graph], Protocol, July 12, 2021. [Online]. Available: https://www.statista.com/statistics/499714/global-virtual-reality-gaming-sales-revenue/