The statistic shows the results of a survey in the United States concerned with the likeliness that users of virtual reality headsets could lose themselves in virtual worlds, by age group. Some 6 percent of the respondents between the ages of 14 and 19 years said that it was very unlikely that users would lose themselves in virtual worlds. The VR market is set to grow at a very fast rate in the following years, with the revenue from virtual reality products forecast to reach 5.2 billion U.S. dollars in 2018.
How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*
* The respondents were asked to rate the likeliness that users of virtual reality headsets could lose themselves in virtual worlds, based on a scale of 1 to 5, where 1 is "very unlikely" and 5 is "very likely".
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (June 30, 2015). How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?* [Graph]. In Statista. Retrieved January 10, 2025, from https://www.statista.com/statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
Statista. "How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*." Chart. June 30, 2015. Statista. Accessed January 10, 2025. https://www.statista.com/statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
Statista. (2015). How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*. Statista. Statista Inc.. Accessed: January 10, 2025. https://www.statista.com/statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
Statista. "How Likely Is It That Users of Virtual Reality Headsets Could Lose Themselves in Virtual Worlds?*." Statista, Statista Inc., 30 Jun 2015, https://www.statista.com/statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
Statista, How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?* Statista, https://www.statista.com/statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/ (last visited January 10, 2025)
How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?* [Graph], Statista, June 30, 2015. [Online]. Available: https://www.statista.com/statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/