The statistic shows the results of a survey in the United States concerned with the likelihood that virtual reality headsets will create new target groups of video game users, by age group. Some 15 percent of the respondents between the ages of 14 and 19 years said that virtual reality headsets will probably not create new groups of video game users. The VR market is set to grow at a very fast rate in the following years, with the revenue from virtual reality products forecast to reach 5.2 billion U.S. dollars in 2018.
Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?*
* Original question: Virtual reality headsets are often associated with video games. Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?
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Statista. (June 30, 2015). Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?* [Graph]. In Statista. Retrieved January 09, 2025, from https://www.statista.com/statistics/456907/virtual-reality-headset-creation-new-target-user-groups-in-the-united-states-by-age-group/
Statista. "Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?*." Chart. June 30, 2015. Statista. Accessed January 09, 2025. https://www.statista.com/statistics/456907/virtual-reality-headset-creation-new-target-user-groups-in-the-united-states-by-age-group/
Statista. (2015). Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?*. Statista. Statista Inc.. Accessed: January 09, 2025. https://www.statista.com/statistics/456907/virtual-reality-headset-creation-new-target-user-groups-in-the-united-states-by-age-group/
Statista. "Can You Imagine That New Target Groups of Video Game Users Will Come into Existence Because of Virtual Reality Headsets?*." Statista, Statista Inc., 30 Jun 2015, https://www.statista.com/statistics/456907/virtual-reality-headset-creation-new-target-user-groups-in-the-united-states-by-age-group/
Statista, Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?* Statista, https://www.statista.com/statistics/456907/virtual-reality-headset-creation-new-target-user-groups-in-the-united-states-by-age-group/ (last visited January 09, 2025)
Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?* [Graph], Statista, June 30, 2015. [Online]. Available: https://www.statista.com/statistics/456907/virtual-reality-headset-creation-new-target-user-groups-in-the-united-states-by-age-group/