This statistic shows how respondents learned about new games in the United States as of February 2014. Of respondents, 15 percent reported learning about a new game through a social media site advertisement.
Means by which gamers became aware of new games in the United States in February 2014
Characteristic
Share of respondents
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International Social Games Association. (May 31, 2014). Means by which gamers became aware of new games in the United States in February 2014 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/412317/learning-about-new-games-usa/
International Social Games Association. "Means by which gamers became aware of new games in the United States in February 2014." Chart. May 31, 2014. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/412317/learning-about-new-games-usa/
International Social Games Association. (2014). Means by which gamers became aware of new games in the United States in February 2014. Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/412317/learning-about-new-games-usa/
International Social Games Association. "Means by Which Gamers Became Aware of New Games in The United States in February 2014." Statista, Statista Inc., 31 May 2014, https://www.statista.com/statistics/412317/learning-about-new-games-usa/
International Social Games Association, Means by which gamers became aware of new games in the United States in February 2014 Statista, https://www.statista.com/statistics/412317/learning-about-new-games-usa/ (last visited August 25, 2024)
Means by which gamers became aware of new games in the United States in February 2014 [Graph], International Social Games Association, May 31, 2014. [Online]. Available: https://www.statista.com/statistics/412317/learning-about-new-games-usa/