This statistic displays the five leading buyer motivations for purchasing physical video games in France in first half 2013. It shows that the appearance style of video games was responsible for 29 percent of the volume of offline purchases. Moreover, about 14 percent of the offline purchases volume was generated by special offers.
Leading purchasing motivations for physical video games in France in 2nd half 2013, by offline or online sales channel
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SELL. (June 1, 2014). Leading purchasing motivations for physical video games in France in 2nd half 2013, by offline or online sales channel [Graph]. In Statista. Retrieved November 17, 2024, from https://www.statista.com/statistics/380118/physical-video-games-purchasing-motivations-france/
SELL. "Leading purchasing motivations for physical video games in France in 2nd half 2013, by offline or online sales channel." Chart. June 1, 2014. Statista. Accessed November 17, 2024. https://www.statista.com/statistics/380118/physical-video-games-purchasing-motivations-france/
SELL. (2014). Leading purchasing motivations for physical video games in France in 2nd half 2013, by offline or online sales channel. Statista. Statista Inc.. Accessed: November 17, 2024. https://www.statista.com/statistics/380118/physical-video-games-purchasing-motivations-france/
SELL. "Leading Purchasing Motivations for Physical Video Games in France in 2nd Half 2013, by Offline or Online Sales Channel." Statista, Statista Inc., 1 Jun 2014, https://www.statista.com/statistics/380118/physical-video-games-purchasing-motivations-france/
SELL, Leading purchasing motivations for physical video games in France in 2nd half 2013, by offline or online sales channel Statista, https://www.statista.com/statistics/380118/physical-video-games-purchasing-motivations-france/ (last visited November 17, 2024)
Leading purchasing motivations for physical video games in France in 2nd half 2013, by offline or online sales channel [Graph], SELL, June 1, 2014. [Online]. Available: https://www.statista.com/statistics/380118/physical-video-games-purchasing-motivations-france/