The COVID-19 pandemic that spread across the world at the beginning of 2020 was not only a big threat to public health, but also to the entire entertainment industry. While cinemas and theaters closed their doors to try to stem the spread of the disease, many people turned to home entertainment during periods of self-isolation. In April 2020, during the height of the lockdown, sales of video gaming hardware in the United States increased by 163 percent compared to the previous year.
Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment
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gamesindustry.biz. (September 30, 2020). Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/
gamesindustry.biz. "Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment." Chart. September 30, 2020. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/
gamesindustry.biz. (2020). Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment. Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/
gamesindustry.biz. "Growth in Consumer Spending on Video Games in The United States Due to Covid-19 from March to August 2020, by Segment." Statista, Statista Inc., 30 Sep 2020, https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/
gamesindustry.biz, Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment Statista, https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/ (last visited November 21, 2024)
Growth in consumer spending on video games in the United States due to COVID-19 from March to August 2020, by segment [Graph], gamesindustry.biz, September 30, 2020. [Online]. Available: https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/