The timeline shows the revenue of social gaming in the U.S. from 2010 to 2012 by product type. For the year 2012, the revenue with virtual goods is forecast as approximately 120 million U.S. dollars.
Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product
(in million U.S. dollars)
Characteristic
Virtual goods
Lead generation offers **
Advertising
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*Figuers for 2011 and 2012 are forecasts. ** Virtual currency offered to social gamers in exchange for participation in a survey, subscriptions, goods or services.
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eMarketer. (January 12, 2011). Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. "Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars)." Chart. January 12, 2011. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. (2011). Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars). Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer. "Revenue of Social Gaming in The U.S. in 2010 and Forecast to 2012, by Product (in Million U.S. Dollars)." Statista, Statista Inc., 12 Jan 2011, https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/
eMarketer, Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) Statista, https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/ (last visited August 25, 2024)
Revenue of social gaming in the U.S. in 2010 and forecast to 2012, by product (in million U.S. dollars) [Graph], eMarketer, January 12, 2011. [Online]. Available: https://www.statista.com/statistics/271135/revenue-of-social-gaming-in-the-us/