The graph shows the willingness of internet users to pay for virtual goods in social games. In September 2011, 47 percent of U.S. repsondents answered affirmatively although almost half of the respondent thought it to be very unlikely.
How likely would you be to purchase a virtual item with real money?
This question was asked in the survey in the following wording: "How likely would you be to purchase a virtual item with (real world) money if it gave you a modest short-lived advantage in a game, e.g., power up special, bonus multiplier or special weapon or tool? "
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Information Solutions Group. (November 14, 2011). How likely would you be to purchase a virtual item with real money? [Graph]. In Statista. Retrieved December 23, 2024, from https://www.statista.com/statistics/267092/purchase-of-virtual-goods-in-social-games/
Information Solutions Group. "How likely would you be to purchase a virtual item with real money?." Chart. November 14, 2011. Statista. Accessed December 23, 2024. https://www.statista.com/statistics/267092/purchase-of-virtual-goods-in-social-games/
Information Solutions Group. (2011). How likely would you be to purchase a virtual item with real money?. Statista. Statista Inc.. Accessed: December 23, 2024. https://www.statista.com/statistics/267092/purchase-of-virtual-goods-in-social-games/
Information Solutions Group. "How Likely Would You Be to Purchase a Virtual Item with Real Money?." Statista, Statista Inc., 14 Nov 2011, https://www.statista.com/statistics/267092/purchase-of-virtual-goods-in-social-games/
Information Solutions Group, How likely would you be to purchase a virtual item with real money? Statista, https://www.statista.com/statistics/267092/purchase-of-virtual-goods-in-social-games/ (last visited December 23, 2024)
How likely would you be to purchase a virtual item with real money? [Graph], Information Solutions Group, November 14, 2011. [Online]. Available: https://www.statista.com/statistics/267092/purchase-of-virtual-goods-in-social-games/